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Future Assassin’s Creed games don’t have to be 150-hour role-playing games, and their prices reflect the size of the project.

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News Tech: Future Assassin’s Creed games could be short.Assassin’s Creed VP Marc-Alexis Côté told IGN about his upcoming entry into the franchise, saying, “Everything doesn’t have to be a 150-hour RPG, right?” An ongoing Creed project, among the announcements was Infinity, described as the central hub that will tie together upcoming Assassin’s Creed games. allows the creation of Recently, Ubisoft made some changes to the Assassin’s Creed title, transforming it from a self-contained plot-driven game into a full-blown open-world RPG.

“[It’s] the places we want to visit and the way we represent those times.” , will bring more variety,” he told IGN. Earlier this week, Ubisoft unveiled a teaser of a witch with an A-shaped amulet hanging from a branch in a foggy forest. Described as “the darkest Assassin’s Creed game ever”, this title is set in a 16th-century witch trial. Additionally, Kote revealed that the upcoming Assassin’s Creed Mirage will be solidly structured and will include the main his storyline lasting about 15 to 20 hours.

Fans initially loved it, but the hype eventually died down as it lacked core components of classic AC games – no hidden blades or stealth mechanics. The studio’s latest project, Assassin’s Creed Infinity, will initially feature two games: Codename Red and Codename Witch. The former is set in feudal Japan and is designed with RPG-like elements that get boring over time. However, it has been confirmed that Project Hexe is not his RPG. Côté declined to elaborate on the details, but hinted that Assassin has been “different” from Creed’s games so far:

“Yes, we should expect something close to the original game,” he said, noting that the game’s price reflects the scope of the project, which he expects to launch in 2023. And on PC he costs €49.99 (approximately Rs 4,050). Assassin’s Creed Mirage was originally intended as an expansion to Valhalla, but was later changed to fit Ubisoft’s “thin” fiscal year schedule. “This is a small Assassin’s Creed project,” he said. “This was designed for our 15th anniversary, so we’ve made the original by focusing on stealth, melee combat, parkour, and a high-density city that recalls our Middle Eastern roots, using the latest Valhalla engine.

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